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Suduki
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PostSubject: Features   Thu Jul 05, 2007 4:38 pm

You might wonder what you can in this game. So i'll post some features for you Wink

-Lots and lots of guns
-Many diffrent zombie models/skins/animations
-4 diffrent classes(Gunner, Medic, Engineer and Builder)
-Ability to barricade pretty much everything
-Combine diffrent items to get other diffrent items
-Day/Night cyclus
-Zombies with instincts(See, smell and hear)
-No stats, levels or experince points(Experince, but no EXP)
-Hunger and thirst
-Many diffrent environments
-Food cooking system
-Animals(To get raw meat)

And maybe a lot more Wink
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meneldil
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PostSubject: Re: Features   Sat Jul 07, 2007 6:57 pm

Will it have multi-player over the internet? Since you want to do such classes, it won't be much fun playing locally (medic - healing computer players? pale ).
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crasherbuu
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PostSubject: Re: Features   Sun Jul 08, 2007 11:59 am

It will be MMOFPS, Massive Multiplayer Online First Person Shooter. It will only maybe have a single player part, all off it will most likely be online, hope i answered your question good enough.
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Ninjadave
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PostSubject: Re: Features   Fri Aug 10, 2007 9:47 pm

I have actually quite a few questions:

"No stats, levels or experince points(Experince, but no EXP)"

Q-What do you mean by that? Explain because I'm pretty sure EXP was short for experience. So Experience, but no experience?

"MMOFPS, Massive Multiplayer Online First Person Shooter"

Q-Thats pretty tough to do, any special plans on pulling it off?

"Ability to barricade pretty much everything"

Q-No question really, but I like the idea.

"Lots and lots of guns"

Q-I saw a nailgun up on the front page or something, does this mean theres going to be more at-the-last second weapons? Like melee ones?

"Food cooking system...Animals(To get raw meat)"

Q-I doubt you'd go hunt deer for a day, but I'm assuming you mean animals along the way or grocery stores with cookable food in them.
What kind of animals would you expect to find?
I don't want to be cooking dogs or zombies any time soon...

"Combine diffrent items to get other diffrent items"

Q-Like...? Gasoline + Bottle + Cloth = Molotov cocktail? Salt + Beef = Salty Beef? Theres a lot of possiblities here, I was wondering if you could throw some examples out.

"Infected World"

Q-Well I was going to ask about enviroments and what kind there was, but then I realized it was called Infected WORLD. Not just one city or place, the entire world.
So should we expect places all around the world?
Can we also expect real places or fictional near real places?
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crasherbuu
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PostSubject: Re: Features   Fri Aug 10, 2007 11:52 pm

Ninjadave wrote:
I have actually quite a few questions:

"No stats, levels or experince points(Experince, but no EXP)"

Q-What do you mean by that? Explain because I'm pretty sure EXP was short for experience. So Experience, but no experience?

A-Like when you shoot alot you getter better at shooting, not like 5 xp per kill, but then you get better accuracy and faster reloading and stuff

"MMOFPS, Massive Multiplayer Online First Person Shooter"

Q-Thats pretty tough to do, any special plans on pulling it off?

A-We're going to make a load of servers with a capacity of around 100 players on each and then we make more servers when the need comes up.

"Ability to barricade pretty much everything"

Q-No question really, but I like the idea.

A-Thanks

"Lots and lots of guns"

Q-I saw a nailgun up on the front page or something, does this mean theres going to be more at-the-last second weapons? Like melee ones?

A-Yup, all sorts of weapons.

"Food cooking system...Animals(To get raw meat)"

Q-I doubt you'd go hunt deer for a day, but I'm assuming you mean animals along the way or grocery stores with cookable food in them.
What kind of animals would you expect to find?
I don't want to be cooking dogs or zombies any time soon...


A-Dog and zombies are possible yes, there will be grocery stores, food cans, hunting (deer and stuff) other humans possibly, and so on...

"Combine diffrent items to get other diffrent items"

Q-Like...? Gasoline + Bottle + Cloth = Molotov cocktail? Salt + Beef = Salty Beef? Theres a lot of possiblities here, I was wondering if you could throw some examples out.

A-Good examples there, also stuff like stick + knife = spear.
Shotgun + shocker = secondary shotgun fire with electrified bullets.


"Infected World"

Q-Well I was going to ask about enviroments and what kind there was, but then I realized it was called Infected WORLD. Not just one city or place, the entire world.
So should we expect places all around the world?
Can we also expect real places or fictional near real places?


A-All world, like US (Manhattan fx.) Denmark (Easy fr suduki and I, we live here Very Happy ) Real places, fictional places, you name it.

// CrasherBuu
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Ninjadave
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PostSubject: Re: Features   Sat Aug 11, 2007 9:03 pm

I think that answered everything.
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crasherbuu
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PostSubject: Re: Features   Mon Aug 13, 2007 11:32 pm

That's kinda what i tried to do Laughing
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Ninjadave
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PostSubject: Re: Features   Tue Aug 14, 2007 12:43 pm

100 players? What map sizes can be expected here?
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crasherbuu
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PostSubject: Re: Features   Tue Aug 14, 2007 10:33 pm

I don't know for sure, depends on how powerful servers we get, there will probably be load zones or something...
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Suduki
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PostSubject: Re: Features   Fri Aug 17, 2007 8:03 pm

Discuss in a new topic.
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crasherbuu
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PostSubject: Re: Features   Fri Aug 17, 2007 10:56 pm

Ok, sorry Very Happy
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kendradil
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PostSubject: Re: Features   Sat Aug 30, 2008 2:40 pm

Cool features.

I've got also a question for you guys... Are you also going to make a Infected side to become a zombie and hunt down your oponents?

This would be awesome and exciting Very Happy
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Vergill
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PostSubject: Re: Features   Sat Aug 30, 2008 8:58 pm

I think turning into a zombie may hurt the game gradually to me people will suicide maybe too
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kendradil
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PostSubject: Re: Features   Sat Aug 30, 2008 9:47 pm

Ok... I was just surfing on the forum and I saw that they are not going to develop to be an infected...
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The Sickness
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PostSubject: Re: Features   Sun Aug 31, 2008 12:29 am

Well we MAY change that. Were kinda relooking a few things as far as gameplay goes, but i personally would like to see "zombie-play" become another gameplay aspect. Very Happy
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Vergill
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PostSubject: Re: Features   Sun Aug 31, 2008 12:39 am

Zombie gameplay would be great , but in a MMO perspective I don't think so. Maybe in a game with rounds and modes and maps but in a MMO iy may hurt
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The Sickness
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PostSubject: Re: Features   Sun Aug 31, 2008 1:02 am

hey vergill, did you ever accept my friend invite on steam?
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Vergill
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PostSubject: Re: Features   Sun Aug 31, 2008 3:56 am

idk I dont use steam but I got one from jigsaw or something
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The Sickness
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PostSubject: Re: Features   Wed Sep 03, 2008 5:20 am

Ya it was me Very Happy But back on topic i think we could institute zombie-play into the game as a less desireable effect. Like you wouldnt make a zombie character, but if your character got bitten he would become a slow moving zombie that would have te=he same amount of health as an npc and when you die you dont respawn as a zombie. Just my thoughts
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Vergill
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PostSubject: Re: Features   Thu Sep 04, 2008 2:51 am

I think you should just respawn with no items
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kendradil
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PostSubject: Re: Features   Thu Sep 04, 2008 8:24 pm

Vergill wrote:
I think you should just respawn with no items

Same idea here..
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suuny
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PostSubject: Re: Features   Thu Oct 22, 2009 9:58 am

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